Sprite Gen
Turns a prompt or reference into game-ready sprites, consistent across every frame.
We are a research lab building the foundational workflows for how interactive content gets made, operated, and monetised.
We raised our $20M Seed to build this next generation of content creation platform.
Today's models learned the world secondhand, from text, images, and recordings of things other people made. They can describe a game but they have never shipped one. They can summarise a live economy but they have never run one.
Interactive content is different. It is made, operated, and monetised in an unbroken loop between a creator, their tools, and the people who play. To build for it, a model needs a harness to natively craft that loop, not a transcript of it.
Builds an intent graph from user intent & inputs to perform spatial reasoning over the resulting graph.
Turns a prompt or reference into game-ready sprites, consistent across every frame.
Brings sprites to life with real-time animations — idles, walks, and actions.
Generates playable game logic, scenes, and mechanics straight from intent.
Agents that propose mechanics and balance levels & economies as you iterate.
Tune live-ops, pricing & reward loops that monetise without hurting play.
Coordinates every agent into one end-to-end game studio pipeline.
Method and system for managing the digital scarcity of digital experiences.
Method and system for optimising digital outputs via inferred intent processing.
A map of abstraction for improved editing of digital experiences.
Team
Background